So a lot of people seem to be confused on how to get custom thumbnails for their CC and I’m surprised because it fairly easy to do. So this is a quick tutorial for all of you out there who need a bit of help :3 With festive colors because I said so.
What you will need for this tutorial:
- An image editing program
The guaranteed way to make sure your thumbnails working with a .package file is to first, put the package file into your game and start it up.
Then go to where the CC item is in CAS so that the game can create its own generic thumbnail for it first. This usually happens anyway since you go in-game to test what you’ve created lol.
Afterwards, close your game and open your .package file with S3PE. Then find the Instance Number of the CASP. Write it down/copy and paste it or whatever. Just save it somewhere for quick remembrance.
Then go into your "The Sims 3" folder under My Documents and find the folder titled "Thumbnails". Since you’re looking for the thumbnail of a CAS object you want open the CASThumbnails.package file with S3PE.
This where that remembering part comes in. Organize the files in S3PE by theirInstance Number and find the matching instance number from your package’s CASP. Once you find it, right-click it and select "export to file". Save it someplace safe.
After that just open up the thumbnail with your favorite image program andpaste and resize your own custom thumbnail to fit over the game generated one. DO NOT resize or rename the file!!!
When you have finished, just import it into the package file of the appointed CC, save the package and voila! :D
This was a simple run down so if anyone is confused on how to do anything just message me and I will help you as best as I can. This was something I wanted to share for both existing and future CC creators.